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Dying light vr disable head tracking1/3/2024 Savvy Good tracking is essential for immersion. This sort of support is likely something you'll see more of as developers play around with virtual reality while waiting to see when the retail models of hardware like the Rift will be released to the public.ĭevelopers like Techland who have already begun implementation testing and support will be at a great advantage if virtual reality headsets sell in wide numbers and players ask for support.įor now? I'd suggest those with a Rift in their gaming set-up to play in short sessions, and maybe keep a bucket handy. If you are some one else and not you then the someone else needs to move their head the way you do. In bad blood head bobbing was in that file so I imagine it is the same for Dying Light. Originally posted by NM+ Renfur: Should be in defaultlevels.xml. You could create a toggle that does this, however. So it's fun, and interesting, but it's not where it needs to be for the game to offer a comfortable experience for long playing sessions. If you have to unpack, edit and repack files to change a value, it's not toggling. "We hope to technologically fully support Rift, and not only Rift, but generally VR, when devices from this segment hit the mass market." We do plan to work on this further and we have quite ambitious plans going forward," they told Polygon. You'll be able to play it on Rift, but there are areas where the VR experience obviously requires more polish. "As for now we’ll publish the game as it is. I reached out to Techland to share these concerns, and they're aware of the work that needs to be done. There are also moments where the game takes control of your view, which caused my stomach to flip and turn while in virtual reality. Thatll disable low persistence, but it also means no judder. Many things in a game need to be adjusted for the virtual reality experience to work well, and right now the menus and display on Dying Light are nearly impossible to see when you're wearing the Rift, which makes button cues and subtitles all but worthless.īeing inside a world torn apart by zombies isn't for the faint of heart We're used to fiddling with virtual reality demos for an extended period of time to get them to work, which makes this plug-and-play approach very welcome. You simply launch the game in Steam with your Rift turned on and the rest is done through auto-detection, at least in the beta version I was playing. The game also earns points by being simple to set up in virtual reality. It's an interesting, and slightly panic-inducing, way to play the game. You look around and things are trying to kill you. It's one of the few AAA games that supports the Oculus Rift - Alien Isolation is another - so there's something amazing in being able to look around such a well-constructed environment.īeing inside a world torn apart by zombies isn't for the faint of heart, and in virtual reality you can't look away. Dying Light played in virtual reality is a glimpse into what the future may bring, but the present isn't quite there yet.
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